Search found 30 matches

by caruanas
Mon Jun 27, 2016 5:49 pm
Forum: Development
Topic: Dev progress – Cleaning up the core code-related issues (27/06/2016)
Replies: 0
Views: 38

Dev progress – Cleaning up the core code-related issues (27/06/2016)

Dedicating some time to focus on code cleanup and fixing some core issues. Details: Token drops and chaining The code handling the grid structure, token drops and eventual chaining is the oldest bit of code within the whole project. As we've made some significant design changes over time (some funct...
by caruanas
Mon Jun 20, 2016 6:39 pm
Forum: Development
Topic: Dev progress – Overdue update (20/06/2016)
Replies: 0
Views: 22

Dev progress – Overdue update (20/06/2016)

A lot has happened since the last Dev Progress post, some of it not directly related to Faction Overlord but still impacting the project in some way. Details: My absence I haven't been posting weekly dev blogs for a few weeks now, so I thought I should provide an explanation. It's actually three thi...
by caruanas
Mon May 09, 2016 5:20 pm
Forum: Development
Topic: Dev progress – Tri-grid automated morphing (09/05/2016)
Replies: 0
Views: 296

Dev progress – Tri-grid automated morphing (09/05/2016)

We're creating the automated morph functionality. Details: Generic, automated morphing of visual elements As you know, Faction Overlord has a specific geometric art style, which is based on canonical polygons, but allowing for multiple steps to be taken in the same direction. Basically four triangle...
by caruanas
Mon May 02, 2016 11:55 pm
Forum: Development
Topic: Dev progress will return on Monday 9th May
Replies: 0
Views: 43

Dev progress will return on Monday 9th May

As explained in the dev progress post of 18th April , I took a whole week off work for a (long-overdue) holiday and some rest, so last Monday there was no weekly dev progress. This also meant that nothing significant happened last week which I could report on today. However I'm back now and regular ...
by caruanas
Mon Apr 18, 2016 4:07 pm
Forum: Development
Topic: Dev progress – Finished elementals and getting ready to release a new build (18/04/2016)
Replies: 0
Views: 252

Dev progress – Finished elementals and getting ready to release a new build (18/04/2016)

We finally implemented the elemental functionality and are getting ready to issue a new build. Details: Integrated elementals into challenge framework For the past 3 weeks I've been dedicated the Faction Overlord weekly Twitch devstream to implementing the fire and water elementals (and with them, a...
by caruanas
Mon Apr 11, 2016 5:14 pm
Forum: Development
Topic: Dev progress – More elementals and some UI (11/04/2016)
Replies: 0
Views: 119

Dev progress – More elementals and some UI (11/04/2016)

We've started to create the water elemental and made some important updates to the UI. Details: Water elemental If you've been following our weekly devstream on Twitch you'll know that I've been creating the fire and water elementals on stream. Two weeks ago I coded the Fire elemental and last Wedne...
by caruanas
Mon Apr 04, 2016 9:41 pm
Forum: Development
Topic: Dev progress – Introducing elementals (04/04/2016)
Replies: 0
Views: 133

Dev progress – Introducing elementals (04/04/2016)

This past week we focused on introducing a few elementals into the game. Details: Elementals If you caught last Wednesday's devstream (recorded video now up on YouTube ), I started implementing the functionality for the fire elemental. This is one of the first set of elementals we're introducing int...
by caruanas
Mon Mar 28, 2016 3:53 pm
Forum: Development
Topic: Dev progress – Adding in-game feedback and improving some productivity tools (28/03/2016)
Replies: 0
Views: 352

Dev progress – Adding in-game feedback and improving some productivity tools (28/03/2016)

This past week we added a way for players to send us feedback from within the game and also made some improvements to our "Image to mesh" Unity editor tool. Details: In-game feedback Until now, the way to send us feedback on the game (comment, suggestions, or even reporting a bug) was eith...
by caruanas
Mon Mar 21, 2016 7:20 pm
Forum: Development
Topic: Dev progress – Housekeeping (21/03/2016)
Replies: 0
Views: 286

Dev progress – Housekeeping (21/03/2016)

We've taken some time to focus on non-development tasks, but still managed to fit in some "cleanup" work. Details: Housekeeping If you caught last Wednesday's devstream (recording on Youtube ), I spoke about how we've had to take a small step back and start fixing a few bugs and deal with ...
by caruanas
Mon Mar 14, 2016 5:23 pm
Forum: Development
Topic: Dev progress – Completed tug-of-war challenges and added scoring visuals (14/03/2016)
Replies: 0
Views: 103

Dev progress – Completed tug-of-war challenges and added scoring visuals (14/03/2016)

We've completed the first iteration of the tug-of-war challenges and finally implemented some scoring visuals. Details: Scoring visuals Part of the guidelines for our visual style is to avoid text (which includes numbers) as much as possible. Naturally until we get to a more advanced stage of develo...
by caruanas
Mon Feb 29, 2016 7:53 pm
Forum: Development
Topic: Dev progress – Grid lines and tug-of-war family of challenges (29/02/2016)
Replies: 0
Views: 278

Dev progress – Grid lines and tug-of-war family of challenges (29/02/2016)

We've figured out an interim solution for our grid lines and started work on a new category of challenges. Details: DevStream reminder First of all here's a quick reminder that I'm now live streaming Faction Overlord game development on Twitch every Wednesday at 11pm CET (UTC + 1). If you miss the s...
by caruanas
Mon Feb 22, 2016 5:17 pm
Forum: Development
Topic: Dev progress – Resuming work on gameplay features (22/02/2016)
Replies: 0
Views: 326

Dev progress – Resuming work on gameplay features (22/02/2016)

We had our first successful devstream (despite some technical problems) and finally sorted out the UI conversion. Details: UI conversion finished; resuming productive work I finally completed all the necessary backend rewiring to change the game over to the new art style, which essentially means pra...
by caruanas
Mon Feb 15, 2016 4:44 pm
Forum: Development
Topic: Dev progress – Starting development streaming (15/02/2016)
Replies: 0
Views: 232

Dev progress – Starting development streaming (15/02/2016)

We're about to start live streaming. Details: Streaming plans I will be streaming on Twitch and will either start this week or the next. Depends on whether I've successfully solved the technical issues related to my internet connection. Keep an eye out on Twitter for any announcements ;) Live stream...
by caruanas
Mon Feb 08, 2016 4:59 pm
Forum: Development
Topic: Dev progress – Replacing visuals 2 (08/02/2016)
Replies: 0
Views: 324

Dev progress – Replacing visuals 2 (08/02/2016)

Yep, we're still working on the visuals. Slow work. Details: Game visuals In last week's update I mentioned how I was going to try and have the visuals sorted out by today. Turns out I didn't manage to do that. Essentially I had to focus most of my efforts on updating some of the game's logic (somet...
by caruanas
Mon Feb 01, 2016 6:48 pm
Forum: Development
Topic: Dev progress – Replacing visuals (01/02/2016)
Replies: 0
Views: 396

Dev progress – Replacing visuals (01/02/2016)

We've made more progress in replacing the old art with the new. Details: Website So we've updated the website to reflect the new art. This was the easy bit…no logic to code it, just images. We've mostly kept the old layout and UI so far to speed up the process, but we'll be replacing the buttons, he...
by caruanas
Mon Jan 25, 2016 8:29 pm
Forum: Development
Topic: Dev progress - Converting the game's visuals and an "Image-to-Tri" tool (25/01/2016)
Replies: 0
Views: 119

Dev progress - Converting the game's visuals and an "Image-to-Tri" tool (25/01/2016)

We're starting to convert the game's art from the old style to the new one and created an "Image-to-Tri" tool. Details: Instant Tri I made a quick little tool to downscale images into the triangle pattern we're using in our art style. It's still in a very rough state and needs some more wo...
by caruanas
Mon Jan 18, 2016 9:22 pm
Forum: Development
Topic: Dev progress - Logo's first draft and Unity productivity tools (18/01/2016)
Replies: 0
Views: 141

Dev progress - Logo's first draft and Unity productivity tools (18/01/2016)

We have the first draft of our new game logo! We've also worked on some productivity tools too. Details: Stylized game name - First draft We're trying different variations of it, but naturally there's a whole list of art stuff we're concurrently working on/need to start working on, so things take a ...
by caruanas
Mon Jan 11, 2016 6:42 pm
Forum: Development
Topic: Dev progress - Background effects (11/01/2016)
Replies: 0
Views: 274

Dev progress - Background effects (11/01/2016)

We've completed our first attempt at creating our animated background effects (which will also be used, in different ways, in other game elements), and we hit a few snags along the way. Details: Triangle randomisation in the background We do not want to have a plain, solid background in our game, pa...
by caruanas
Tue Jan 05, 2016 11:38 pm
Forum: Development
Topic: Note on randomising the background: Gaussian vs uniform distribution
Replies: 0
Views: 120

Note on randomising the background: Gaussian vs uniform distribution

Consider the below pairs of backgrounds. Both have the same maximum variation and both vary the same component (hue, saturation, luminosity or a combination thereof). They are placed side by side for effect. Note how much more natural, and smooth, the ones on the left are. This is because they follo...
by caruanas
Tue Jan 05, 2016 11:23 pm
Forum: Development
Topic: Initial background effects: randomising triangles' hue, saturation and luminosity
Replies: 0
Views: 154

Initial background effects: randomising triangles' hue, saturation and luminosity

I'm working on creating some effects for the gameplay's main background based on our new art style which will also help us start to define the finer details of the style, because it's more than just a tessellation of triangles. It's a combination of that and other effects (some subtly animated) to a...
by caruanas
Tue Jan 05, 2016 9:40 pm
Forum: Development
Topic: Beware project Colour Space setting
Replies: 0
Views: 159

Beware project Colour Space setting

Last week I was experimenting with some custom shaders and noticed that when I output a hardcoded colour (from C# code or directly in the shader itself) it returns a different colour than expected. For example return float4(0.5f, 0.5f, 0.5f, 1.0f); gave me #BCBCBC instead of #808080 as expected. How...
by caruanas
Mon Dec 21, 2015 5:41 pm
Forum: Development
Topic: Dev progress - Shaders for Christmas (21/12/2015)
Replies: 0
Views: 394

Dev progress - Shaders for Christmas (21/12/2015)

We've started working on the shaders we need for our artwork. Details: My shader-fu is very rusty I'm quickly realising how much I've forgotten in the (approximately) 8 years since I last created a proper shader. It was back when I first started studying graphics and as I was creating my first graph...
by caruanas
Wed Dec 16, 2015 10:09 pm
Forum: News & announcements
Topic: New art style
Replies: 0
Views: 165

New art style

Posted at http://www.pixiesoftware.com/news-and-articles/news/712-let-there-be-art-style __________________________________________________________________________________________________ Last week we finally nailed down the art style for Faction Overlord. It is (intentionally) completely different...
by caruanas
Tue Dec 15, 2015 11:20 pm
Forum: Development
Topic: Initial concepts
Replies: 0
Views: 278

Initial concepts

Here are some more initial concepts. We're experimenting with colours and the way we use them within our geometric style.

These go with yesterday's dev update.
by caruanas
Mon Dec 14, 2015 11:59 pm
Forum: Development
Topic: Dev progress - Let there be art...style (14/12/15)
Replies: 0
Views: 233

Dev progress - Let there be art...style (14/12/15)

[UPDATE: Some more initial concept images in this post .] We've settled on an art style! Details: Finally, we can create some art! Last week we finally nailed down the art style for Faction Overlord. It is completely different from what we were working with so far. This choice was based on both art...

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